<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Experimenting with Unity: Part Two</title>
	<atom:link href="http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2/feed" rel="self" type="application/rss+xml" />
	<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2</link>
	<description></description>
	<lastBuildDate>Thu, 04 Sep 2025 13:47:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Tyson Cai</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-1111</link>
		<dc:creator>Tyson Cai</dc:creator>
		<pubDate>Thu, 17 Nov 2016 10:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-1111</guid>
		<description><![CDATA[And another question is that is your character and animals are 3D models or just 2D sprites？]]></description>
		<content:encoded><![CDATA[<p>And another question is that is your character and animals are 3D models or just 2D sprites？</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson Cai</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-1110</link>
		<dc:creator>Tyson Cai</dc:creator>
		<pubDate>Thu, 17 Nov 2016 10:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-1110</guid>
		<description><![CDATA[Hey Harry,I&#039;m your big fan from China,I really love your game.Recently I tried to make a 2D game which need a endless random terrain,and could you tell something about how did you generate the terrain for alto&#039;s adventure?Sorry for my poor English.]]></description>
		<content:encoded><![CDATA[<p>Hey Harry,I&#8217;m your big fan from China,I really love your game.Recently I tried to make a 2D game which need a endless random terrain,and could you tell something about how did you generate the terrain for alto&#8217;s adventure?Sorry for my poor English.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson Cai</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-1109</link>
		<dc:creator>Tyson Cai</dc:creator>
		<pubDate>Thu, 17 Nov 2016 10:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-1109</guid>
		<description><![CDATA[https://forum.unity3d.com/threads/2d-day-night-cycle-and-weather-system-a-la-altos-adventure.377959/]]></description>
		<content:encoded><![CDATA[<p><a href="https://forum.unity3d.com/threads/2d-day-night-cycle-and-weather-system-a-la-altos-adventure.377959/" rel="nofollow">https://forum.unity3d.com/threads/2d-day-night-cycle-and-weather-system-a-la-altos-adventure.377959/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bryan J Bryce</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-1061</link>
		<dc:creator>Bryan J Bryce</dc:creator>
		<pubDate>Fri, 03 Apr 2015 22:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-1061</guid>
		<description><![CDATA[Can&#039;t wait for the next update. Especially after your experience with Alto.]]></description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for the next update. Especially after your experience with Alto.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua Dance</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-1060</link>
		<dc:creator>Joshua Dance</dc:creator>
		<pubDate>Fri, 03 Apr 2015 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-1060</guid>
		<description><![CDATA[Love it. Thanks for sharing these.]]></description>
		<content:encoded><![CDATA[<p>Love it. Thanks for sharing these.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barrie</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-1050</link>
		<dc:creator>Barrie</dc:creator>
		<pubDate>Tue, 18 Feb 2014 14:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-1050</guid>
		<description><![CDATA[Just had a few minutes fun with that - could be a useful attention grabber on web brochure. Nice]]></description>
		<content:encoded><![CDATA[<p>Just had a few minutes fun with that &#8211; could be a useful attention grabber on web brochure. Nice</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brandon V. Fletcher</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-988</link>
		<dc:creator>Brandon V. Fletcher</dc:creator>
		<pubDate>Wed, 06 Mar 2013 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-988</guid>
		<description><![CDATA[Thanks so much.]]></description>
		<content:encoded><![CDATA[<p>Thanks so much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brandon V. Fletcher</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-987</link>
		<dc:creator>Brandon V. Fletcher</dc:creator>
		<pubDate>Wed, 06 Mar 2013 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-987</guid>
		<description><![CDATA[Thank you! I was going to start with the Digital Tutorials until the official Unity Learning center is ready]]></description>
		<content:encoded><![CDATA[<p>Thank you! I was going to start with the Digital Tutorials until the official Unity Learning center is ready</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Milet Baker</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-985</link>
		<dc:creator>Jon Milet Baker</dc:creator>
		<pubDate>Wed, 06 Mar 2013 18:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-985</guid>
		<description><![CDATA[In addition to what @5467e808ac0e3e9a4b7a5c4dd99e965f:disqus says above, if you use any physics, make sure you constrain the rotation and position to the planes you are working with i.e. just x and y. Some of the assets in the asset store are more there to help with texturing (to get a pixel perfect look for example) and setting up the camera for you. There are plenty of good tutorials in any case.]]></description>
		<content:encoded><![CDATA[<p>In addition to what @5467e808ac0e3e9a4b7a5c4dd99e965f:disqus says above, if you use any physics, make sure you constrain the rotation and position to the planes you are working with i.e. just x and y. Some of the assets in the asset store are more there to help with texturing (to get a pixel perfect look for example) and setting up the camera for you. There are plenty of good tutorials in any case.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Becca</title>
		<link>http://www.harrynesbitt.com/old/blog/experimenting-with-unity-part-2#comment-984</link>
		<dc:creator>Becca</dc:creator>
		<pubDate>Sun, 03 Mar 2013 20:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harrynesbitt.com/?p=1388#comment-984</guid>
		<description><![CDATA[@twitter-19371510:disqus You don&#039;t need anything special to get a &#039;2D look&#039; in unity, it&#039;s just a case of plonking it infront of an orthographic camera and keeping the movement on two axes for the most part. The 3rd dimension still comes in handy for layering and whatnot. You can also use some of the unlit shaders if you don&#039;t want to take advantage of unity&#039;s lighting. If you&#039;re just beginning to learn unity, I&#039;d avoid venturing into the asset store, it will just slow you down.]]></description>
		<content:encoded><![CDATA[<p>@twitter-19371510:disqus You don&#8217;t need anything special to get a &#8217;2D look&#8217; in unity, it&#8217;s just a case of plonking it infront of an orthographic camera and keeping the movement on two axes for the most part. The 3rd dimension still comes in handy for layering and whatnot. You can also use some of the unlit shaders if you don&#8217;t want to take advantage of unity&#8217;s lighting. If you&#8217;re just beginning to learn unity, I&#8217;d avoid venturing into the asset store, it will just slow you down.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
